#include "apdefap.h"
void OnLButtonDown(char* lpszPictureName, char* lpszObjectName, char* lpszPropertyName, UINT nFlags, int x, int y)
{
float a,b,c, e;
a=GetTagFloat("a"); //返回类型:float
b=GetTagFloat("b"); //返回类型:float
c=GetTagFloat("c"); //返回类型:float
if (c=a+b) SetTagBit("d",1); //返回类型:BOOL
else SetTagBit("d",0); //返回类型:BOOL
//返回类型:BOOL
// WINCC:TAGNAME_SECTION_START
// syntax: #define TagNameInAction "DMTagName"
// next TagID : 1
// WINCC:TAGNAME_SECTION_END
// WINCC:PICNAME_SECTION_START
// syntax: #define PicNameInAction "PictureName"
// next PicID : 1
// WINCC:PICNAME_SECTION_END
else后的变量"d"没有按设想的转换,大侠请指点,很菜的问题.