#include "apdefap.h"
long _main(char* lpszPictureName, char* lpszObjectName, char* lpszPropertyName)
{
#pragma code ("winmm.dll")
BOOL Playsound (LPCTSTR lpszSound,HMODULE hModule,DWORD dwSound);
#define SND_FILENAME 0x00020000L
#define SND_ASYNC 0x0001
//#pragma code ( )
int w;
char szProjectName[MAX_PATH];
CMN_ERROR Error;
char szSoundFilePath[MAX_PATH]="d:\ " ;
char szSoundFile[MAX_PATH]="WELCOM98.wav" ;
w=10;
if (GetTagWord("指示器")&1)
{w=100;
strncat(szSoundFilePath,szProjectName,
strlen(szProjectName)-strlen(strrchr(szProjectName,0)+1));
strcat(szSoundFilePath,szSoundFile);
Playsound ("d:\WELCOM98.wav",NULL,SND_FILENAMESND_ASYNC);
}
return w;
}